![broken age youtube broken age youtube](https://i.ytimg.com/vi/erbsN7coDPs/maxresdefault.jpg)
Advertisementĭouble Fine’s stature within the game industry lends the documentary series a particular significance.
![broken age youtube broken age youtube](https://i.ytimg.com/vi/tHq1R4mVrb8/maxresdefault.jpg)
While the issue of 18-hour days in the run up to release has been endlessly discussed in postmortem interviews and investigative reports, it’s a very different thing to see the issue play out in the eyes and faces of the affected developers as it’s occurring. Then there are the sections focusing on the weeks before the release of each Act, offering a detailed and unique chance to witness the impact that crunch time has on developers. The aforementioned decision to divide the game in two, for example, features prominently in a few episodes, which include explicit discussion of budget crises, sales figures, missed deadlines, and financial repercussions.
![broken age youtube broken age youtube](https://i.pinimg.com/originals/17/b0/b2/17b0b2dd686cb1c2d6398ffc9f9a995f.jpg)
Conflicts over design choices, scheduling, and finances are highlighted and underlined over the series’ 12.5-hour run time (spread over 20 episodes). The series doesn’t back down from showing the extreme pressure that game development places on people. The highest mark of DFAD’s success is the way it documents a reality in all of its occasionally uncomfortable glory. Reality isn’t prettyĬreating a video game takes some careful time management. It aims to get as close as possible to the reality of life at Double Fine during work on a major project. In the process, it introduces audiences to the real people affected by the working environment and expectations common to the industry. In an industry that favors secrecy, 2 Player Productions’ work stands out thanks to its willingness to show the entire spectrum of triumphs and difficulties experienced throughout a game’s development.
![broken age youtube broken age youtube](https://i.ytimg.com/vi/V2snuxcxFQQ/maxresdefault.jpg)
#Broken age youtube for free#
The Double Fine Adventure Documentary series (DFAD), which is now complete and available for free on YouTube, is remarkable in its transparency and candidness. Luckily, in this case, we have a much deeper internal chronicle of what happened to the Kickstarter that became Broken Age. As usual with this kind of development, though, the coverage in the press could only skim the surface of what was really going on internally. This was a controversial, headline-grabbing decision, of course. The team decided to split the game into two parts sales from Act 1, released in January of 2014, would fund development of Act 2, released in April of this year. After a series of internal and external obstacles, Double Fine determined that the funding received from Kickstarter wouldn’t be enough to finish the game as designed. Those who have followed Broken Age’s development know that this didn’t quite turn out to be true. Founder Tim Schafer sums up the general feeling near the episode’s end: “It’s just this really liberating, freeing thing, to think that I’m just going to have to worry about how good the game is and almost nothing else.” That introductory episode makes clear how overwhelmed the team was by the amount of support it has received. Double Fine’s funding goal of $400,000 was met within hours of the campaign’s launch, and the company eventually raised over $3.3 million for Broken Age and the accompanying documentary. The first episode of the Double Fine Adventure documentary series, filmed and released back in 2012, details the studio’s excitement after the unprecedented success of its first Kickstarter.